mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
a few more changes for hypothetical terrain PBR
This commit is contained in:
@@ -59,7 +59,7 @@ namespace OpenSim.Framework
|
||||
public const float MinWaterHeight = 0;
|
||||
public const float MaxWaterHeight = 8000f;
|
||||
|
||||
public const int MaxTextureResolution = 1024;
|
||||
public const int MaxTextureResolution = 2048;
|
||||
|
||||
public static readonly string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; //plywood
|
||||
public static readonly UUID DefaultTextureID = new UUID(DefaultTexture);
|
||||
|
||||
@@ -598,6 +598,18 @@ namespace OpenSim.Framework
|
||||
public int Price;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ViewerFlags:uint
|
||||
{
|
||||
SentSeeds = 0x1000,
|
||||
ObjectAnim = 0x2000,
|
||||
WLEnv = 0x4000,
|
||||
AdvEnv = 0x8000,
|
||||
PBR = 0x10000,
|
||||
TPBR = 0x20000,
|
||||
SentTPBR = 0x40000,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the fields that have been changed when sending a prim or
|
||||
/// avatar update
|
||||
@@ -671,6 +683,8 @@ namespace OpenSim.Framework
|
||||
|
||||
ulong ActiveGroupPowers { get; set;}
|
||||
|
||||
ViewerFlags ViewerFlags { get;}
|
||||
|
||||
Dictionary<UUID, ulong> GetGroupPowers();
|
||||
|
||||
void SetGroupPowers(Dictionary<UUID, ulong> powers);
|
||||
|
||||
@@ -357,10 +357,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
if (m_Scene.RegionInfo.RegionSizeX == Constants.RegionSize &&
|
||||
m_Scene.RegionInfo.RegionSizeY == Constants.RegionSize &&
|
||||
m_Scene.RegionInfo.RegionSizeZ == Constants.RegionSize)
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.TPBR;
|
||||
{
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR | Caps.CapsFlags.TPBR;
|
||||
}
|
||||
else
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR;
|
||||
continue;
|
||||
case "VETPBR":
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.TPBR;
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR | Caps.CapsFlags.TPBR;
|
||||
continue;
|
||||
case "ObjectAnimation":
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.ObjectAnim;
|
||||
@@ -379,7 +383,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
}
|
||||
validCaps.Add(cstr);
|
||||
}
|
||||
|
||||
|
||||
osUTF8 sb = LLSDxmlEncode2.Start();
|
||||
LLSDxmlEncode2.AddMap(sb);
|
||||
m_HostCapsObj.GetCapsDetailsLLSDxml(validCaps, sb);
|
||||
|
||||
@@ -158,12 +158,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_features["MeshUploadEnabled"] = true;
|
||||
m_features["MeshXferEnabled"] = true;
|
||||
|
||||
/*
|
||||
m_features["MirrorsEnabled"] = false;
|
||||
m_features["PBRMaterialSwatchEnabled"] = false;
|
||||
m_features["PBRTerrainEnabled"] = false;
|
||||
*/
|
||||
|
||||
m_features["PhysicsMaterialsEnabled"] = true;
|
||||
|
||||
m_features["PhysicsShapeTypes"] = new OSDMap()
|
||||
@@ -196,7 +190,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
new SimpleStreamHandler("/" + UUID.Random(),
|
||||
delegate (IOSHttpRequest request, IOSHttpResponse response)
|
||||
{
|
||||
HandleSimulatorFeaturesRequest(request, response, agentID);
|
||||
HandleSimulatorFeaturesRequest(request, response, caps);
|
||||
}));
|
||||
|
||||
if (m_doScriptSyntax && !m_scriptSyntaxID.IsZero() && m_scriptSyntaxXML != null)
|
||||
@@ -276,7 +270,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
return (OSDMap)copy;
|
||||
}
|
||||
|
||||
private void HandleSimulatorFeaturesRequest(IOSHttpRequest request, IOSHttpResponse response, UUID agentID)
|
||||
private void HandleSimulatorFeaturesRequest(IOSHttpRequest request, IOSHttpResponse response, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request");
|
||||
|
||||
@@ -286,24 +280,21 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
||||
if (sp == null)
|
||||
{
|
||||
response.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
|
||||
response.AddHeader("Retry-After", "5");
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
OSDMap copy = DeepCopy();
|
||||
|
||||
if ((caps.Flags & Caps.CapsFlags.TPBR) != 0)
|
||||
{
|
||||
copy["PBRMaterialSwatchEnabled"] = true;
|
||||
copy["PBRTerrainEnabled"] = true;
|
||||
copy["MirrorsEnabled"] = true;
|
||||
}
|
||||
|
||||
// Let's add the agentID to the destination guide, if it is expecting that.
|
||||
if(copy.TryGetValue("OpenSimExtras", out OSD oe))
|
||||
{
|
||||
if(((OSDMap)oe).TryGetValue("destination-guide-url", out OSD dgl))
|
||||
{
|
||||
((OSDMap)oe)["destination-guide-url"] = Replace(dgl.AsString(), "[USERID]", agentID.ToString());
|
||||
((OSDMap)oe)["destination-guide-url"] = Replace(dgl.AsString(), "[USERID]", caps.AgentID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,7 +303,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
foreach(SimulatorFeaturesRequestDelegate sd in OnSimulatorFeaturesRequest.GetInvocationList())
|
||||
try
|
||||
{
|
||||
sd?.Invoke(agentID, ref copy);
|
||||
sd?.Invoke(caps.AgentID, ref copy);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
@@ -341,8 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private readonly Prioritizer m_prioritizer;
|
||||
private bool m_disableFacelights;
|
||||
|
||||
// needs optimization
|
||||
private HashSet<SceneObjectGroup> GroupsInView = new();
|
||||
private HashSet<SceneObjectGroup> GroupsInView = [];
|
||||
#pragma warning disable 0414
|
||||
private bool m_VelocityInterpolate;
|
||||
#pragma warning restore 0414
|
||||
@@ -350,6 +349,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private bool m_SupportObjectAnimations;
|
||||
private bool m_SupportPBR;
|
||||
public bool SupportTerrainPBR { get; private set; }
|
||||
public ViewerFlags ViewerFlags { get; private set; }
|
||||
|
||||
/// <value>
|
||||
/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
|
||||
@@ -877,6 +878,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public void SendRegionHandshake()
|
||||
{
|
||||
GetViewerCaps(); // make sure this is up to date
|
||||
|
||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
RegionSettings regionSettings = regionInfo.RegionSettings;
|
||||
EstateSettings es = regionInfo.EstateSettings;
|
||||
@@ -915,14 +918,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// this seem now obsolete, sending zero uuids
|
||||
// we should send the basic low resolution default ?
|
||||
zc.AddZeros(16 * 4);
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainTexture1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainTexture2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainTexture3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainTexture4);
|
||||
if(SupportTerrainPBR)
|
||||
{
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainPBR1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainPBR2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainPBR3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainPBR4);
|
||||
ViewerFlags |= ViewerFlags.SentTPBR;
|
||||
}
|
||||
else
|
||||
{
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainTexture1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainTexture2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainTexture3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainTexture4);
|
||||
}
|
||||
//TerrainStartHeight00
|
||||
zc.AddFloat((float)regionSettings.Elevation1SW);
|
||||
//TerrainStartHeight01
|
||||
@@ -13435,21 +13453,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if(cap != null)
|
||||
{
|
||||
if((cap.Flags & Caps.CapsFlags.SentSeeds) != 0)
|
||||
ret |= 0x1000;
|
||||
ret |= (uint)ViewerFlags.SentSeeds;
|
||||
if ((cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
|
||||
{
|
||||
m_SupportObjectAnimations = true;
|
||||
ret |= 0x2000;
|
||||
ret |= (uint)ViewerFlags.ObjectAnim;
|
||||
}
|
||||
if ((cap.Flags & Caps.CapsFlags.WLEnv) != 0)
|
||||
ret |= 0x4000;
|
||||
ret |= (uint)ViewerFlags.WLEnv;
|
||||
if ((cap.Flags & Caps.CapsFlags.AdvEnv) != 0)
|
||||
ret |= 0x8000;
|
||||
ret |= (uint)ViewerFlags.AdvEnv;
|
||||
if ((cap.Flags & Caps.CapsFlags.PBR) != 0)
|
||||
{
|
||||
ret |= (uint)ViewerFlags.PBR;
|
||||
m_SupportPBR = true;
|
||||
}
|
||||
if ((cap.Flags & Caps.CapsFlags.TPBR) != 0)
|
||||
{
|
||||
ret |= (uint)ViewerFlags.TPBR;
|
||||
SupportTerrainPBR = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ViewerFlags = (ViewerFlags)ret;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
" that coordinate.",
|
||||
consoleSetTerrainTexture);
|
||||
|
||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain pbr",
|
||||
"set terrain pbr <number> <uuid> [<x>] [<y>]",
|
||||
"Sets the pbr <number> to <uuid>, if <x> or <y> are specified, it will only " +
|
||||
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
|
||||
" that coordinate.",
|
||||
consoleSetTerrainPBR);
|
||||
|
||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
|
||||
"set terrain heights <corner> <min> <max> [<x>] [<y>]",
|
||||
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
|
||||
@@ -127,6 +134,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
}
|
||||
}
|
||||
}
|
||||
protected void consoleSetTerrainPBR(string module, string[] args)
|
||||
{
|
||||
string num = args[3];
|
||||
string uuid = args[4];
|
||||
int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
|
||||
int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
|
||||
|
||||
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
|
||||
{
|
||||
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
|
||||
{
|
||||
int corner = int.Parse(num);
|
||||
UUID texture = UUID.Parse(uuid);
|
||||
|
||||
m_log.Debug($"[ESTATEMODULE]: Setting terrain PBR asset for {m_module.Scene.RegionInfo.RegionName} to {texture}");
|
||||
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR4 = texture;
|
||||
break;
|
||||
}
|
||||
|
||||
m_module.Scene.RegionInfo.RegionSettings.Save();
|
||||
m_module.TriggerRegionInfoChange();
|
||||
m_module.sendRegionHandshakeToAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
protected void consoleSetWaterHeight(string module, string[] args)
|
||||
{
|
||||
string heightstring = args[3];
|
||||
|
||||
@@ -541,22 +541,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
if (texture.IsZero())
|
||||
return;
|
||||
|
||||
switch (level)
|
||||
if((remoteClient.ViewerFlags & ViewerFlags.TPBR) != 0)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Scene.RegionInfo.RegionSettings.Save();
|
||||
|
||||
@@ -3998,7 +3998,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
|
||||
uint flags = ControllingClient.GetViewerCaps();
|
||||
if ((flags & 0x1000) == 0) // wait for seeds sending
|
||||
if ((flags & (uint)ViewerFlags.SentSeeds) == 0) // wait for seeds sending
|
||||
return;
|
||||
|
||||
// give some extra time to make sure viewers did process seeds
|
||||
@@ -4058,6 +4058,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_agentTransfer?.CloseOldChildAgents(this);
|
||||
}
|
||||
|
||||
uint flags = ControllingClient.GetViewerCaps();
|
||||
if ((flags & (uint)(ViewerFlags.TPBR | ViewerFlags.SentSeeds)) == (uint)ViewerFlags.TPBR)
|
||||
ControllingClient.SendRegionHandshake();
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", m_scene.RegionInfo.RegionName, UUID);
|
||||
if (m_teleportFlags <= 0)
|
||||
{
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
private UUID m_agentID = UUID.Random();
|
||||
|
||||
public ISceneAgent SceneAgent { get; set; }
|
||||
public ViewerFlags ViewerFlags { get; private set; } = 0;
|
||||
|
||||
public int PingTimeMS { get { return 0; } }
|
||||
|
||||
|
||||
@@ -57,6 +57,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
/// </summary>
|
||||
public event ChatToNPC OnChatToNPC;
|
||||
|
||||
public ViewerFlags ViewerFlags { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the NPC receives an instant message.
|
||||
/// </summary>
|
||||
|
||||
@@ -731,8 +731,8 @@ namespace OpenSim.Services.LLLoginService
|
||||
else
|
||||
{
|
||||
position = pinfo.LastPosition;
|
||||
position.X = Util.Clamp(position.X, 0.5f, region.RegionSizeX - 0.5f);
|
||||
position.Y = Util.Clamp(position.Y, 0.5f, region.RegionSizeY - 0.5f);
|
||||
position.X = Math.Clamp(position.X, 0.5f, region.RegionSizeX - 0.5f);
|
||||
position.Y = Math.Clamp(position.Y, 0.5f, region.RegionSizeY - 0.5f);
|
||||
lookAt = pinfo.LastLookAt;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user