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mantis 9028: check for for a null (should not be needed)
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@@ -101,6 +101,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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protected bool m_exportPrintRegionName = false; // prints the region name exported map
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protected bool m_localV1MapAssets = false; // keep V1 map assets only on local cache
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private readonly object m_sceneLock = new object();
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public WorldMapModule()
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{
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}
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@@ -146,7 +147,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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string[] configSections = new string[] { "Map", "Startup" };
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if (Util.GetConfigVarFromSections<string>(
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config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
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config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
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m_Enabled = true;
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expireBlackListTime = (int)Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60);
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@@ -164,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (!m_Enabled)
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return;
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lock (scene)
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lock (m_sceneLock)
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{
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m_scene = scene;
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m_regionHandle = scene.RegionInfo.RegionHandle;
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@@ -195,7 +196,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (!m_Enabled)
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return;
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lock (m_scene)
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lock (m_sceneLock)
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{
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m_Enabled = false;
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RemoveHandlers();
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@@ -1321,7 +1322,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
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g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
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g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
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g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
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SolidBrush sea = new SolidBrush(Color.DarkBlue);
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g.FillRectangle(sea, 0, 0, spanX, spanY);
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@@ -1421,8 +1422,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
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{
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Scene consoleScene = m_scene.ConsoleScene();
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if(m_scene == null)
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return;
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Scene consoleScene = m_scene.ConsoleScene();
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if (consoleScene != null && consoleScene != m_scene)
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return;
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