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fix object animation updates when also moving
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@@ -5006,7 +5006,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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continue;
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}
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if (updateFlags == PrimUpdateFlags.Animations)
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if (updateFlags.HasFlag(PrimUpdateFlags.Animations))
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{
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if (m_SupportObjectAnimations && part.Animations != null)
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{
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@@ -5015,7 +5015,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ObjectAnimationUpdates.Add(part);
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maxUpdatesBytes -= 20 * part.Animations.Count + 24;
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}
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continue;
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}
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if(viewerCache)
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