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* Stop sending wearables back to the client on set appearance
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
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@@ -1902,11 +1902,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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//ControllingClient.SendAppearance(
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// m_appearance.Owner,
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// m_appearance.VisualParams,
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// m_appearance.Texture.ToBytes()
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// );
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}
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/// <summary>
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@@ -1953,7 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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SendAppearanceToAllOtherAgents();
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SendWearables();
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//SendWearables();
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if (!m_startAnimationSet)
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{
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UpdateMovementAnimations();
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