* Stop sending wearables back to the client on set appearance

* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
This commit is contained in:
Justin Clarke Casey
2008-11-04 18:33:54 +00:00
parent 5330838b15
commit 67315ef106

View File

@@ -1902,11 +1902,6 @@ namespace OpenSim.Region.Environment.Scenes
m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
//ControllingClient.SendAppearance(
// m_appearance.Owner,
// m_appearance.VisualParams,
// m_appearance.Texture.ToBytes()
// );
}
/// <summary>
@@ -1953,7 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
SendAppearanceToAllOtherAgents();
SendWearables();
//SendWearables();
if (!m_startAnimationSet)
{
UpdateMovementAnimations();