* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.

* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
This commit is contained in:
Teravus Ovares
2007-12-28 05:25:21 +00:00
parent 9b36c6c3ad
commit 67bbed8202
6 changed files with 128 additions and 61 deletions

View File

@@ -332,7 +332,7 @@ namespace OpenSim.Framework
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape);
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, byte RayEndIsIntersection);
public delegate void RequestGodlikePowers(LLUUID AgentID, LLUUID SessionID, LLUUID token, IClientAPI remote_client);