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Add missing "System." to System.NullReferenceException
so Linux build works again.
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@@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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}
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catch (NullReferenceException)
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catch (System.NullReferenceException)
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{
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//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
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}
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