Guard prioritizer agains null values as those produced by a bullet dying

before it can be updated
This commit is contained in:
Melanie Thielker
2010-06-22 02:33:20 +02:00
committed by Melanie
parent 854a8b9172
commit 68551675df

View File

@@ -52,6 +52,9 @@ namespace OpenSim.Region.Framework.Scenes
public double GetUpdatePriority(IClientAPI client, ISceneEntity entity)
{
double priority = 0;
if (entity == null)
return 100000;
switch (m_scene.UpdatePrioritizationScheme)
{