Merge branch 'master' into httptests

This commit is contained in:
UbitUmarov
2017-10-13 20:36:29 +01:00
4 changed files with 31 additions and 16 deletions

View File

@@ -460,13 +460,19 @@ public sealed class BSCharacter : BSPhysObject
set
{
DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value);
base.m_targetVelocity = value;
OMV.Vector3 targetVel = value;
if (_setAlwaysRun && !_flying)
targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f);
if (!_flying)
{
if (_setAlwaysRun)
targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f);
else
if (BSParam.AvatarWalkVelocityFactor != 1f)
targetVel *= new OMV.Vector3(BSParam.AvatarWalkVelocityFactor, BSParam.AvatarWalkVelocityFactor, 1f);
}
base.m_targetVelocity = targetVel;
if (m_moveActor != null)
m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */);
m_moveActor.SetVelocityAndTarget(RawVelocity, base.m_targetVelocity, false /* inTaintTime */);
}
}
// Directly setting velocity means this is what the user really wants now.

View File

@@ -135,6 +135,7 @@ public static class BSParam
public static bool AvatarToAvatarCollisionsByDefault { get; private set; }
public static float AvatarFriction { get; private set; }
public static float AvatarStandingFriction { get; private set; }
public static float AvatarWalkVelocityFactor { get; private set; }
public static float AvatarAlwaysRunFactor { get; private set; }
public static float AvatarDensity { get; private set; }
public static float AvatarRestitution { get; private set; }
@@ -604,6 +605,8 @@ public static class BSParam
0.2f ),
new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",
0.95f ),
new ParameterDefn<float>("AvatarWalkVelocityFactor", "Speed multiplier if avatar is walking",
1.0f ),
new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
1.3f ),
// For historical reasons, density is reported * 100