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Try to update inventory items when there is a valid asset - may fix temp textures
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@@ -391,6 +391,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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// m_asset.FullID, item.Name, ourClient.Name);
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m_Scene.AssetService.Store(m_asset);
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if (m_asset.FullID != UUID.Zero)
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{
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item.AssetID = m_asset.FullID;
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m_Scene.InventoryService.UpdateItem(item);
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}
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m_transactions.RemoveXferUploader(m_transactionID);
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}
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