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remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim()
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@@ -449,10 +449,8 @@ namespace pCampBot
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{
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UUID textureID = prim.Textures.FaceTextures[i].TextureID;
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if (textureID != null && textureID != UUID.Zero)
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{
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if (textureID != UUID.Zero)
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GetTexture(textureID);
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}
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}
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}
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