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remove some whitespace that snuck in with last patch
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@@ -275,9 +275,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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bs.Write(enc.GetBytes("ALTW"));
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bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
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bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
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double factor = 65536.0 / horizontalScale; // avoid computing this on each iteration
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for (int y = 0; y < map.Height; y++)
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{
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for (int x = 0; x < map.Width; x++)
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