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https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Add a "useCached" parameter to GetUserAccount. Add a function to Scene to get the user flags. It has to be here due to access restrictions :/
This commit is contained in:
@@ -88,12 +88,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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public void AddCapsHandler(UUID agentId)
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{
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int flags = 0;
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ScenePresence sp;
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if (m_scene.TryGetScenePresence(agentId, out sp))
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{
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flags = sp.UserFlags;
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}
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int flags = m_scene.GetUserFlags(agentId);
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
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return;
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@@ -142,10 +142,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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public UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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bool inCache = false;
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UserAccount account = m_Cache.Get(userID, out inCache);
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if (inCache)
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return account;
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return GetUserAccount(scopeID, userID, true);
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache)
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{
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UserAccount account;
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if (useCache)
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{
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bool inCache = false;
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account = m_Cache.Get(userID, out inCache);
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if (inCache)
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return account;
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}
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account = m_UserService.GetUserAccount(scopeID, userID);
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m_Cache.Cache(userID, account);
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@@ -2443,14 +2443,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If the user is banned, we won't let any of their objects
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// enter. Period.
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//
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int flags = 0;
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ScenePresence sp;
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if (TryGetScenePresence(sceneObject.OwnerID, out sp))
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{
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flags = sp.UserFlags;
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}
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int flags = GetUserFlags(sceneObject.OwnerID);
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if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
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{
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m_log.Info("[INTERREGION]: Denied prim crossing for " +
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@@ -2480,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart RootPrim = sceneObject.RootPart;
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// Fix up attachment Parent Local ID
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sp = GetScenePresence(sceneObject.OwnerID);
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ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
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if (sp != null)
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{
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@@ -2554,7 +2547,22 @@ namespace OpenSim.Region.Framework.Scenes
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}
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return 2; // StateSource.PrimCrossing
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}
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public int GetUserFlags(UUID user)
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{
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//Unfortunately the SP approach means that the value is cached until region is restarted
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/*
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ScenePresence sp;
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if (TryGetScenePresence(user, out sp))
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{
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return sp.UserFlags;
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}
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else
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{
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*/
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UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user, false);
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return uac.UserFlags;
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//}
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}
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#endregion
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#region Add/Remove Avatar Methods
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@@ -3625,12 +3633,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_regInfo.EstateSettings != null)
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{
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int flags = 0;
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ScenePresence sp;
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if (TryGetScenePresence(agent.AgentID, out sp))
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{
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flags = sp.UserFlags;
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}
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int flags = GetUserFlags(agent.AgentID);
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if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID, flags))
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{
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//Add some more info to help users
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@@ -3836,12 +3839,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We have to wait until the viewer contacts this region after receiving EAC.
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// That calls AddNewClient, which finally creates the ScenePresence
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int flags = 0;
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ScenePresence sp;
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if (TryGetScenePresence(cAgentData.AgentID, out sp))
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{
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flags = sp.UserFlags;
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}
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int flags = GetUserFlags(cAgentData.AgentID);
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if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
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{
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m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
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@@ -130,6 +130,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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return GetUserAccount(scopeID, userID, true);
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache)
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{
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// Cache check
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UserAccount account;
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@@ -112,6 +112,11 @@ namespace OpenSim.Services.Connectors
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}
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public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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return GetUserAccount(scopeID, userID, true);
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}
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public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache)
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{
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//m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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@@ -80,6 +80,11 @@ namespace OpenSim.Services.HypergridService
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return GetUser(userID.ToString());
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache)
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{
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return GetUser(userID.ToString());
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}
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public UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName)
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{
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return null;
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@@ -143,6 +143,7 @@ namespace OpenSim.Services.Interfaces
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public interface IUserAccountService
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{
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UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache);
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UserAccount GetUserAccount(UUID scopeID, UUID userID);
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UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
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UserAccount GetUserAccount(UUID scopeID, string Email);
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@@ -207,6 +207,11 @@ namespace OpenSim.Services.UserAccountService
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID principalID)
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{
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return GetUserAccount(scopeID, principalID, true);
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID principalID, bool useCache)
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{
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UserAccountData[] d;
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