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bug fix. 0,0 is a vlid sim coordinate
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@@ -656,7 +656,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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int x;
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int y;
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if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
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if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
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return null;
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try
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