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revert my change of not adding physcis to a failed avatar transfer. This
may need a better fix later ( doing a stand elsewhere?)
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@@ -1680,9 +1680,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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neighbourRegion.RegionName, agent.Name);
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ReInstantiateScripts(agent);
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if (agent.ParentUUID != UUID.Zero && agent.ParentID == 0)
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return false;
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agent.AddToPhysicalScene(isFlying);
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return false;
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