The mono addin filter for the AssetCache is incorrect, this fixes it.
The problem only shows up when you have more than one AssetCache to
choose from.
This commit is contained in:
Sean Dague
2009-02-25 14:19:15 +00:00
parent 4b1b91da5a
commit 6c8debd3e0

View File

@@ -495,7 +495,7 @@ namespace OpenSim
PluginInitialiserBase init = new AssetCachePluginInitialiser(m_configSettings, assetServer);
PluginLoader<IAssetCache> loader = new PluginLoader<IAssetCache>(init);
loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(m_configSettings.AssetCache));
loader.AddFilter(PLUGIN_ASSET_CACHE, new PluginProviderFilter(m_configSettings.AssetCache));
loader.Load(PLUGIN_ASSET_CACHE);
if (loader.Plugins.Count > 0)