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* Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults
* Simplified the InitThreadPool() function
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@@ -1324,18 +1324,10 @@ namespace OpenSim.Framework
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{
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if (maxThreads < 2)
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throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
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if (m_ThreadPool != null)
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return;
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throw new InvalidOperationException("SmartThreadPool is already initialized");
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STPStartInfo startInfo = new STPStartInfo();
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startInfo.IdleTimeout = 2000; // 2 seconds
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startInfo.MaxWorkerThreads = maxThreads;
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startInfo.MinWorkerThreads = 2;
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startInfo.ThreadPriority = ThreadPriority.Normal;
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startInfo.StartSuspended = false;
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m_ThreadPool = new SmartThreadPool(startInfo);
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m_ThreadPool = new SmartThreadPool(2000, maxThreads, 2);
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}
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
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@@ -1343,20 +1335,22 @@ namespace OpenSim.Framework
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switch (FireAndForgetMethod)
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{
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case FireAndForgetMethod.UnsafeQueueUserWorkItem:
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System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj);
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ThreadPool.UnsafeQueueUserWorkItem(callback, obj);
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break;
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case FireAndForgetMethod.QueueUserWorkItem:
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System.Threading.ThreadPool.QueueUserWorkItem(callback, obj);
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ThreadPool.QueueUserWorkItem(callback, obj);
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break;
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case FireAndForgetMethod.BeginInvoke:
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FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
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wrapper.FireAndForget(callback, obj);
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break;
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case FireAndForgetMethod.SmartThreadPool:
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if (m_ThreadPool != null)
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m_ThreadPool = new SmartThreadPool(2000, 15, 2);
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m_ThreadPool.QueueWorkItem(delegate(object o) { callback(o); return null; }, obj);
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break;
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case FireAndForgetMethod.Thread:
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System.Threading.Thread thread = new System.Threading.Thread(delegate(object o) { callback(o); });
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Thread thread = new Thread(delegate(object o) { callback(o); });
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thread.Start(obj);
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break;
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default:
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