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populate collision lists with LinkNumber, and detected structure in
Xengine
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@@ -2707,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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detobj.linkNumber = LinkNum; // pass my link number
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return detobj;
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}
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@@ -2722,6 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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detobj.linkNumber = LinkNum; // pass my link number
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return detobj;
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}
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@@ -2737,6 +2739,7 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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detobj.linkNumber = LinkNum; // pass my link number not sure needed.. but no harm
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return detobj;
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}
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