populate collision lists with LinkNumber, and detected structure in

Xengine
This commit is contained in:
UbitUmarov
2014-09-23 23:59:05 +01:00
parent ac09dd9946
commit 6d2cdd31fe
3 changed files with 9 additions and 1 deletions

View File

@@ -2707,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
detobj.linkNumber = LinkNum; // pass my link number
return detobj;
}
@@ -2722,6 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
detobj.linkNumber = LinkNum; // pass my link number
return detobj;
}
@@ -2737,6 +2739,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
detobj.linkNumber = LinkNum; // pass my link number not sure needed.. but no harm
return detobj;
}