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Merge branch 'master' into ubitworkmaster
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@@ -27,14 +27,17 @@
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using System;
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public const sbyte CustomTypeBase = 0x60;
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public enum CustomAssetType : sbyte
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namespace OpenSim.Framework
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{
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AnimationSet = 0x60,
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}
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public enum CustomAssetType : sbyte
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{
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CustomTypeBase = 0x60,
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AnimationSet = 0x60,
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}
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public enum CustomInventoryType : sbyte
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{
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AnimationSet = 0x60,
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public enum CustomInventoryType : sbyte
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{
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CustomTypeBase = 0x60,
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AnimationSet = 0x60,
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}
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}
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