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populate collision lists with LinkNumber, and detected structure in
Xengine
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@@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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DetectParams d = new DetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
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det.Add(d);
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}
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@@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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DetectParams d = new DetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
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det.Add(d);
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}
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@@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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DetectParams d = new DetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
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det.Add(d);
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}
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