populate collision lists with LinkNumber, and detected structure in

Xengine
This commit is contained in:
UbitUmarov
2014-09-23 23:59:05 +01:00
parent ac09dd9946
commit 6d2cdd31fe
3 changed files with 9 additions and 1 deletions

View File

@@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
DetectParams d = new DetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
det.Add(d);
}
@@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
DetectParams d = new DetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
det.Add(d);
}
@@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
DetectParams d = new DetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
det.Add(d);
}