more cosmetics

This commit is contained in:
UbitUmarov
2023-01-25 17:35:25 +00:00
parent eea5d14ec6
commit 6e1a196974
5 changed files with 315 additions and 385 deletions

View File

@@ -26,14 +26,10 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
using Mono.Addins;
using OpenSim.Framework;
@@ -75,9 +71,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
protected static readonly FriendInfo[] EMPTY_FRIENDS = Array.Empty<FriendInfo>();
protected List<Scene> m_Scenes = new List<Scene>();
protected List<Scene> m_Scenes = new();
protected IPresenceService m_PresenceService = null;
protected IFriendsService m_FriendsService = null;
@@ -90,25 +86,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// This is a complex and error-prone thing to do. At the moment, we assume that the efficiency gained in
/// permissions checks outweighs the disadvantages of that complexity.
/// </remarks>
protected Dictionary<UUID, UserFriendData> m_Friends = new Dictionary<UUID, UserFriendData>();
protected Dictionary<UUID, UserFriendData> m_Friends = new();
/// <summary>
/// Maintain a record of clients that need to notify about their online status. This only
/// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism.
/// </summary>
protected HashSet<UUID> m_NeedsToNotifyStatus = new HashSet<UUID>();
protected HashSet<UUID> m_NeedsToNotifyStatus = new();
/// <summary>
/// Maintain a record of viewers that need to be sent notifications for friends that are online. This only
/// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism.
/// </summary>
protected HashSet<UUID> m_NeedsListOfOnlineFriends = new HashSet<UUID>();
protected HashSet<UUID> m_NeedsListOfOnlineFriends = new();
protected IPresenceService PresenceService
{
get
{
if (m_PresenceService == null)
if (m_PresenceService is null)
{
if (m_Scenes.Count > 0)
m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
@@ -122,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
get
{
if (m_FriendsService == null)
if (m_FriendsService is null)
{
if (m_Scenes.Count > 0)
m_FriendsService = m_Scenes[0].RequestModuleInterface<IFriendsService>();
@@ -186,11 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Instantiate the request handler
IHttpServer server = MainServer.GetHttpServer((uint)mPort);
if (server != null)
server.AddSimpleStreamHandler(new FriendsSimpleRequestHandler(this));
server?.AddSimpleStreamHandler(new FriendsSimpleRequestHandler(this));
}
if (m_FriendsService == null)
if (m_FriendsService is null)
{
m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
throw new Exception("Connector load error");
@@ -247,7 +242,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
FriendInfo[] friends = GetFriendsFromCache(principalID);
FriendInfo finfo = GetFriend(friends, friendID);
if (finfo != null && finfo.TheirFlags != -1)
if (finfo is not null && finfo.TheirFlags != -1)
{
return finfo.TheirFlags;
}
@@ -307,18 +302,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UUID agentID = client.AgentId;
lock (m_Friends)
{
UserFriendData friendsData;
if (m_Friends.TryGetValue(agentID, out friendsData))
if (m_Friends.TryGetValue(agentID, out UserFriendData friendsData))
{
friendsData.Refcount++;
return false;
}
else
{
friendsData = new UserFriendData();
friendsData.PrincipalID = agentID;
friendsData.Friends = GetFriendsFromService(client);
friendsData.Refcount = 1;
friendsData = new UserFriendData
{
PrincipalID = agentID,
Friends = GetFriendsFromService(client),
Refcount = 1
};
m_Friends[agentID] = friendsData;
return true;
@@ -337,8 +333,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
lock (m_Friends)
{
UserFriendData friendsData;
if (m_Friends.TryGetValue(agentID, out friendsData))
if (m_Friends.TryGetValue(agentID, out UserFriendData friendsData))
{
friendsData.Refcount--;
if (friendsData.Refcount <= 0)
@@ -389,7 +384,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
client.SendAgentOnline(online.ToArray());
// Send outstanding friendship offers
List<string> outstanding = new List<string>();
List<string> outstanding = new();
FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
foreach (FriendInfo fi in friends)
{
@@ -397,7 +392,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
outstanding.Add(fi.Friend);
}
GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, client.AgentId, (byte)InstantMessageDialog.FriendshipOffered,
GridInstantMessage im = new(client.Scene, UUID.Zero, string.Empty, client.AgentId, (byte)InstantMessageDialog.FriendshipOffered,
"Will you be my friend?", true, Vector3.Zero);
foreach (string fid in outstanding)
@@ -443,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<UUID> GetOnlineFriends(UUID userID)
{
List<string> friendList = new List<string>();
List<string> friendList = new();
FriendInfo[] friends = GetFriendsFromCache(userID);
foreach (FriendInfo fi in friends)
@@ -452,27 +447,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendList.Add(fi.Friend);
}
List<UUID> online = new List<UUID>();
List<UUID> online = new();
if (friendList.Count > 0)
GetOnlineFriends(userID, friendList, online);
// m_log.DebugFormat(
// "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count);
//m_log.DebugFormat(
// "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count);
return online;
}
protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
{
// m_log.DebugFormat(
// "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID);
//m_log.DebugFormat(
// "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID);
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
foreach (PresenceInfo pi in presence)
{
UUID presenceID;
if (UUID.TryParse(pi.UserID, out presenceID))
if (UUID.TryParse(pi.UserID, out UUID presenceID))
online.Add(presenceID);
}
}
@@ -487,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence != null && !presence.IsDeleted && !presence.IsChildAgent)
if (presence is not null && !presence.IsDeleted && !presence.IsChildAgent)
return presence.ControllingClient;
}
}
@@ -503,67 +497,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void StatusChange(UUID agentID, bool online)
{
FriendInfo[] friends = GetFriendsFromCache(agentID);
if (friends.Length > 0)
{
List<FriendInfo> friendList = new List<FriendInfo>();
foreach (FriendInfo fi in friends)
{
if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
friendList.Add(fi);
}
if(friendList.Count > 0)
{
Util.FireAndForget(
delegate
{
// m_log.DebugFormat(
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
// friendList.Count, agentID, online);
if (friends.Length == 0)
return;
// Notify about this user status
StatusNotify(friendList, agentID, online);
}, null, "FriendsModule.StatusChange"
);
}
List<FriendInfo> friendList = new(friends.Length);
foreach (FriendInfo fi in friends)
{
if (fi.TheirFlags != -1 && (fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0)
friendList.Add(fi);
}
if(friendList.Count > 0)
{
Util.FireAndForget(
delegate
{
//m_log.DebugFormat(
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
// friendList.Count, agentID, online);
// Notify about this user status
StatusNotify(friendList, agentID, online);
}, null, "FriendsModule.StatusChange"
);
}
}
protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
{
//m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
List<string> remoteFriendStringIds = new List<string>();
foreach (string friendStringId in friendStringIds)
List<string> remoteFriendStringIds = new(friendList.Count);
foreach (FriendInfo friend in friendList)
{
UUID friendUuid;
if (UUID.TryParse(friendStringId, out friendUuid))
if (UUID.TryParse(friend.Friend, out UUID friendUuid))
{
if (LocalStatusNotification(userID, friendUuid, online))
continue;
remoteFriendStringIds.Add(friendStringId);
remoteFriendStringIds.Add(friend.Friend);
}
else
{
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friendStringId);
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
}
}
if (remoteFriendStringIds.Count == 0)
return;
// We do this regrouping so that we can efficiently send a single request rather than one for each
// friend in what may be a very large friends list.
PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray());
if(friendSessions == null)
if(friendSessions is null)
return;
foreach (PresenceInfo friendSession in friendSessions)
{
// let's guard against sessions-gone-bad
if (friendSession != null && !friendSession.RegionID.IsZero())
if (friendSession is not null && friendSession.RegionID.IsNotZero())
{
//m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
if (region != null)
if (region is not null)
{
m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
}
@@ -578,17 +572,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
// we got a friendship offer
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
UUID principalID = new(im.fromAgentID);
UUID friendID = new(im.toAgentID);
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
// Check that the friendship doesn't exist yet
FriendInfo[] finfos = GetFriendsFromCache(principalID);
if (finfos != null)
if (finfos is not null)
{
FriendInfo f = GetFriend(finfos, friendID);
if (f != null)
if (f is not null)
{
client.SendAgentAlertMessage("This person is already your friend. Please delete it first if you want to reestablish the friendship.", false);
return;
@@ -617,13 +611,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// The prospective friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
if (friendSessions is not null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
if (friendSession != null)
if (friendSession is not null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
if(region != null)
if(region is not null)
{
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
return true;
@@ -637,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected virtual string GetFriendshipRequesterName(UUID agentID)
{
UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
return (account is null) ? "Unknown" : account.FirstName + " " + account.LastName;
}
protected virtual void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
@@ -651,10 +645,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
StoreFriendships(client.AgentId, friendID);
ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
if (ccm != null)
{
ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero);
}
ccm?.CreateCallingCard(client.AgentId, friendID, UUID.Zero);
// Update the local cache.
RecacheFriends(client);
@@ -672,10 +663,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// The friend is not here
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
if (friendSessions is not null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
if (friendSession != null)
if (friendSession is not null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipApproved(region, client.AgentId, client.Name, friendID);
@@ -699,13 +690,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
if (friendSessions is not null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
if (friendSession != null)
if (friendSession is not null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
if (region != null)
if (region is not null)
m_FriendsSimConnector.FriendshipDenied(region, client.AgentId, client.Name, friendID);
else
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
@@ -732,10 +723,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
if (friendSessions is not null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
if (friendSession != null)
if (friendSession is not null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipTerminated(region, client.AgentId, exfriendID);
@@ -754,7 +745,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return;
FriendInfo friend = GetFriend(friends, PreyID);
if (friend == null)
if (friend is null)
return;
if(friend.TheirFlags == -1 || (friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
@@ -762,14 +753,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
Scene hunterScene = (Scene)remoteClient.Scene;
if(hunterScene == null)
if(hunterScene is null)
return;
// check local
ScenePresence sp;
double px;
double py;
if(hunterScene.TryGetScenePresence(PreyID, out sp))
if(hunterScene.TryGetScenePresence(PreyID, out ScenePresence sp))
{
if(sp == null)
return;
@@ -782,16 +772,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { PreyID.ToString() });
if (friendSessions == null || friendSessions.Length == 0)
if (friendSessions is null || friendSessions.Length == 0)
return;
PresenceInfo friendSession = friendSessions[0];
if (friendSession == null)
if (friendSession is null)
return;
GridRegion region = GridService.GetRegionByUUID(hunterScene.RegionInfo.ScopeID, friendSession.RegionID);
if(region == null)
if(region is null)
return;
// we don't have presence location so point to a standard region center for now
@@ -811,14 +801,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
FriendInfo[] friends = GetFriendsFromCache(requester);
if (friends.Length == 0)
{
return;
}
// Let's find the friend in this user's friend list
FriendInfo friend = GetFriend(friends, friendID);
if (friend != null) // Found it
if (friend is not null) // Found it
{
// Store it on service
if (!StoreRights(requester, friendID, rights))
@@ -843,10 +830,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
if (friendSessions is not null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
if (friendSession != null)
if (friendSession is not null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
// TODO: You might want to send the delta to save the lookup
@@ -876,7 +863,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
IClientAPI friendClient = LocateClientObject(toID);
if (friendClient != null)
if (friendClient is not null)
{
// the prospective friend in this sim as root agent
friendClient.SendInstantMessage(im);
@@ -889,18 +876,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
if (friendClient is not null)
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
GridInstantMessage im = new(Scene, userID, userName, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
ICallingCardModule ccm = friendClient.Scene.RequestModuleInterface<ICallingCardModule>();
if (ccm != null)
{
ccm.CreateCallingCard(friendID, userID, UUID.Zero);
}
ccm?.CreateCallingCard(friendID, userID, UUID.Zero);
// Update the local cache
RecacheFriends(friendClient);
@@ -915,10 +899,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalFriendshipDenied(UUID userID, string userName, UUID friendID)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
if (friendClient is not null)
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
GridInstantMessage im = new(Scene, userID, userName, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
// we're done
@@ -931,7 +915,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalFriendshipTerminated(UUID userID, UUID exfriendID)
{
IClientAPI friendClient = LocateClientObject(exfriendID);
if (friendClient != null)
if (friendClient is not null)
{
// the friend in this sim as root agent
friendClient.SendTerminateFriend(userID);
@@ -947,7 +931,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalGrantRights(UUID userID, UUID friendID, int oldRights, int newRights)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
if (friendClient is not null)
{
int changedRights = newRights ^ oldRights;
bool onlineBitChanged = (changedRights & (int)FriendRights.CanSeeOnline) != 0;
@@ -976,7 +960,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
if (friendClient is not null)
{
// the friend in this sim as root agent
if (online)
@@ -996,11 +980,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public FriendInfo[] GetFriendsFromCache(UUID userID)
{
UserFriendData friendsData;
lock (m_Friends)
{
if (m_Friends.TryGetValue(userID, out friendsData))
if (m_Friends.TryGetValue(userID, out UserFriendData friendsData))
return friendsData.Friends;
}
@@ -1022,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if(friends != EMPTY_FRIENDS)
{
FriendInfo finfo = GetFriend(friends, userID);
if(finfo!= null)
if(finfo is not null)
finfo.TheirFlags = rights;
}
}

View File

@@ -844,9 +844,9 @@ namespace OpenSim.Region.CoreModules.World.Land
else
userflags = m_scene.GetUserFlags(avatar);
if(adults && ((userflags & 32) == 0))
if(adults && ((userflags & (int)ProfileFlags.AgeVerified) == 0))
return true;
if(anonymous && ((userflags & 4) == 0))
if(anonymous && ((userflags & (int)ProfileFlags.Identified) == 0))
return true;
}
return false;

View File

@@ -54,26 +54,29 @@ namespace OpenSim.Services.Interfaces
public FriendInfo(Dictionary<string, object> kvp)
{
PrincipalID = UUID.Zero;
if (kvp.ContainsKey("PrincipalID") && kvp["PrincipalID"] != null)
UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
object tmpo;
if (kvp.TryGetValue("PrincipalID", out tmpo) && tmpo is not null)
UUID.TryParse(tmpo.ToString(), out PrincipalID);
Friend = string.Empty;
if (kvp.ContainsKey("Friend") && kvp["Friend"] != null)
Friend = kvp["Friend"].ToString();
if (kvp.TryGetValue("Friend", out tmpo) && tmpo is not null)
Friend = tmpo.ToString();
MyFlags = (int)FriendRights.None;
if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null)
Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags);
if (kvp.TryGetValue("MyFlags", out tmpo) && tmpo is not null)
Int32.TryParse(tmpo.ToString(), out MyFlags);
TheirFlags = 0;
if (kvp.ContainsKey("TheirFlags") && kvp["TheirFlags"] != null)
Int32.TryParse(kvp["TheirFlags"].ToString(), out TheirFlags);
if (kvp.TryGetValue("TheirFlags", out tmpo) && tmpo is not null)
Int32.TryParse(tmpo.ToString(), out TheirFlags);
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["PrincipalID"] = PrincipalID.ToString();
result["Friend"] = Friend;
result["MyFlags"] = MyFlags.ToString();
result["TheirFlags"] = TheirFlags.ToString();
Dictionary<string, object> result = new()
{
["PrincipalID"] = PrincipalID.ToString(),
["Friend"] = Friend,
["MyFlags"] = MyFlags.ToString(),
["TheirFlags"] = TheirFlags.ToString()
};
return result;
}

View File

@@ -42,9 +42,7 @@ namespace OpenSim.Services.ProfilesService
{
public class UserProfilesService: UserProfilesServiceBase, IUserProfilesService
{
static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IUserAccountService userAccounts;