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* Whole buncha stuff.
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@@ -3199,6 +3199,18 @@ namespace OpenSim.Region.ScriptEngine.Common
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World.SendGeneralAlert(msg);
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}
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public void osSetRot(LLUUID target, Quaternion rotation)
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{
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if (World.Entities.ContainsKey(target))
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{
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World.Entities[target].Rotation = rotation;
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}
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else
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{
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LSLError("osSetRot: Invalid target");
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}
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}
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public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
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int timer)
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{
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