* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working

* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
This commit is contained in:
Justin Clarke Casey
2008-04-25 21:31:40 +00:00
parent 298870b177
commit 6fec9c789b
4 changed files with 56 additions and 13 deletions

View File

@@ -1880,7 +1880,10 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial;
proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID;
// proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = UUID;
proper.ObjectData[0].OwnerID = m_rootPart.OwnerID;
proper.ObjectData[0].TouchName = Helpers.StringToField(m_rootPart.TouchName);
@@ -1893,6 +1896,9 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].GroupMask = m_rootPart.GroupMask;
proper.ObjectData[0].EveryoneMask = m_rootPart.EveryoneMask;
proper.ObjectData[0].BaseMask = m_rootPart.BaseMask;
// proper.ObjectData[0].AggregatePerms = 53;
// proper.ObjectData[0].AggregatePermTextures = 0;
// proper.ObjectData[0].AggregatePermTexturesOwner = 0;
client.OutPacket(proper, ThrottleOutPacketType.Task);
}
@@ -2448,4 +2454,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
}
}