* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working

* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
This commit is contained in:
Justin Clarke Casey
2008-04-25 21:31:40 +00:00
parent 298870b177
commit 6fec9c789b
4 changed files with 56 additions and 13 deletions

View File

@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
public SceneObjectPart()
{
// It's not necessary to persist this
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
m_TextureAnimation = new byte[0];
}
@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
AngularVelocity = new LLVector3(0, 0, 0);
Acceleration = new LLVector3(0, 0, 0);
m_TextureAnimation = new byte[0];
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
m_folderID = LLUUID.Random();
Flags = 0;