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* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
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@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
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public SceneObjectPart()
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{
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// It's not necessary to persist this
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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m_TextureAnimation = new byte[0];
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}
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@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
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AngularVelocity = new LLVector3(0, 0, 0);
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Acceleration = new LLVector3(0, 0, 0);
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m_TextureAnimation = new byte[0];
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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m_folderID = LLUUID.Random();
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Flags = 0;
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