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we don't need to keep refs to baked textures assets
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@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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List<UUID> missing = new List<UUID>();
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bool haveSkirt = (wearableCache[19].TextureAsset != null);
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bool haveSkirt = (wearableCache[19].TextureID != UUID.Zero);
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bool haveNewSkirt = false;
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// Process received baked textures
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