mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
cleaning up IRCBridgeModule to allow for configuration from in-world,
chat relaying via private channels, and old IRCBridgeModule behaviour. also cleaning up IRCBridgeModule's OpenSim.ini configuration variable names (still supporting "old" variable names). refactored IRCChatModule into IRCConnector and incorporating watchdog from IRCBridgeModule into IRCConnector. enabling ChatModule to be used as a super-class and utilizing it in ConciergeModule.
This commit is contained in:
@@ -48,6 +48,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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private const int DEBUG_CHANNEL = 2147483647;
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private bool m_enabled = true;
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private int m_whisperdistance = 10;
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@@ -56,8 +57,23 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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internal object m_syncInit = new object();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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public virtual void Initialise(Scene scene, IConfigSource config)
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{
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// wrap this in a try block so that defaults will work if
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// the config file doesn't specify otherwise.
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try
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{
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m_enabled = config.Configs["Chat"].GetBoolean("enabled", m_enabled);
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if (!m_enabled) return;
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
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}
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catch (Exception)
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{
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}
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lock (m_syncInit)
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{
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if (!m_scenes.Contains(scene))
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@@ -69,34 +85,23 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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}
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// wrap this in a try block so that defaults will work if
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// the config file doesn't specify otherwise.
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try
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{
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
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}
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catch (Exception)
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{
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}
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m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
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m_whisperdistance, m_saydistance, m_shoutdistance);
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}
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public void PostInitialise()
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public virtual void PostInitialise()
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{
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}
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public void Close()
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public virtual void Close()
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{
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}
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public string Name
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public virtual string Name
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{
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get { return "ChatModule"; }
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}
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public bool IsSharedModule
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public virtual bool IsSharedModule
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{
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get { return true; }
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}
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@@ -104,16 +109,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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public void OnNewClient(IClientAPI client)
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public virtual void OnNewClient(IClientAPI client)
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{
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try
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{
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client.OnChatFromClient += OnChatFromClient;
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}
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catch (Exception ex)
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{
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m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
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}
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client.OnChatFromClient += OnChatFromClient;
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}
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public virtual void OnChatFromClient(Object sender, OSChatMessage e)
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@@ -132,45 +130,76 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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return;
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}
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string message = e.Message;
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if (e.Channel == DEBUG_CHANNEL) e.Type = ChatTypeEnum.DebugChannel;
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// string message = e.Message;
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// if (e.Channel == DEBUG_CHANNEL) e.Type = ChatTypeEnum.DebugChannel;
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ScenePresence avatar = scene.GetScenePresence(e.Sender.AgentId);
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Vector3 fromPos = avatar.AbsolutePosition;
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Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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string fromName = avatar.Firstname + " " + avatar.Lastname;
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UUID fromID = e.Sender.AgentId;
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// ScenePresence avatar = scene.GetScenePresence(e.Sender.AgentId);
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// Vector3 fromPos = avatar.AbsolutePosition;
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// Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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// scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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// string fromName = avatar.Firstname + " " + avatar.Lastname;
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// UUID fromID = e.Sender.AgentId;
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DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Agent, message);
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// DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Agent, message);
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DeliverChatToAvatars(ChatSourceType.Agent, e);
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}
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public void OnChatFromWorld(Object sender, OSChatMessage e)
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public virtual void OnChatFromWorld(Object sender, OSChatMessage e)
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{
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Scene scene = (Scene) e.Scene;
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// early return if not on public or debug channel
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if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
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// Filled in since it's easier than rewriting right now.
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Vector3 fromPos = e.Position;
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// // Filled in since it's easier than rewriting right now.
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// Vector3 fromPos = e.Position;
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// Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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// scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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// string fromName = e.From;
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// string message = e.Message;
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// UUID fromID = e.SenderUUID;
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// if (e.Channel == DEBUG_CHANNEL)
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// e.Type = ChatTypeEnum.DebugChannel;
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// DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Object, message);
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DeliverChatToAvatars(ChatSourceType.Object, e);
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}
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protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
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{
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string fromName = c.From;
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UUID fromID = UUID.Zero;
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string message = c.Message;
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IScene scene = c.Scene;
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Vector3 fromPos = c.Position;
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Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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string fromName = e.From;
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string message = e.Message;
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UUID fromID = e.SenderUUID;
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if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
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if (e.Channel == DEBUG_CHANNEL)
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e.Type = ChatTypeEnum.DebugChannel;
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switch (sourceType)
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{
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case ChatSourceType.Agent:
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if (!(scene is Scene))
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{
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m_log.WarnFormat("[CHAT] scene {0} is not a Scene object, cannot obtain scene presence for {1}",
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scene.RegionInfo.RegionName, c.Sender.AgentId);
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return;
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}
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ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromID = c.Sender.AgentId;
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DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Object, message);
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}
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break;
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protected void DeliverChatToAvatars(Vector3 pos, Vector3 regionPos, UUID uuid, string name,
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ChatTypeEnum chatType, ChatSourceType sourceType, string message)
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{
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// iterate over message
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case ChatSourceType.Object:
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fromID = c.SenderUUID;
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break;
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}
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// TODO: iterate over message
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if (message.Length >= 1000) // libomv limit
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message = message.Substring(0, 1000);
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@@ -178,20 +207,42 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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TrySendChatMessage(presence, pos, regionPos, uuid, name,
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chatType, message, sourceType);
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TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName,
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c.Type, message, sourceType);
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});
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}
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}
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// protected virtual void DeliverChatToAvatars(Vector3 pos, Vector3 regionPos, UUID uuid, string name,
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// ChatTypeEnum chatType, ChatSourceType sourceType, string message)
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// {
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// // iterate over message
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// if (message.Length >= 1000) // libomv limit
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// message = message.Substring(0, 1000);
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public void OnChatBroadcast(Object sender, OSChatMessage c)
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// foreach (Scene s in m_scenes)
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// {
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// s.ForEachScenePresence(delegate(ScenePresence presence)
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// {
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// TrySendChatMessage(presence, pos, regionPos, uuid, name,
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// chatType, message, sourceType);
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// });
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// }
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// }
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public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
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{
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// We only want to relay stuff on channel 0 and on the debug channel
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if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
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// unless the chat to be broadcast is of type Region, we
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// drop it if its channel is neither 0 nor DEBUG_CHANNEL
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if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL && c.Type != ChatTypeEnum.Region) return;
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ChatTypeEnum cType = c.Type;
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if (c.Channel == DEBUG_CHANNEL)
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c.Type = ChatTypeEnum.DebugChannel;
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cType = ChatTypeEnum.DebugChannel;
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if (cType == ChatTypeEnum.Region)
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cType = ChatTypeEnum.Say;
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if (c.Message.Length > 1100)
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c.Message = c.Message.Substring(0, 1000);
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@@ -199,6 +250,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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// broadcast chat works by redistributing every incoming chat
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// message to each avatar in the scene.
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Vector3 pos = new Vector3(128, 128, 30);
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UUID fromID = UUID.Zero;
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ChatSourceType sourceType = ChatSourceType.Object;
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if (null != c.Sender)
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{
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fromID = c.Sender.AgentId;
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sourceType = ChatSourceType.Agent;
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}
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((Scene)c.Scene).ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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@@ -214,29 +274,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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return;
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if (null == c.SenderObject)
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{
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// chat from agent (avatar)
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client.SendChatMessage(c.Message, (byte)c.Type,
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pos, c.From, UUID.Zero,
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(byte)ChatSourceType.Agent,
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(byte)ChatAudibleLevel.Fully);
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}
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else
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{
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// chat from object
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client.SendChatMessage(c.Message, (byte)c.Type,
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pos, c.From, UUID.Zero,
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(byte)ChatSourceType.Object,
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(byte)ChatAudibleLevel.Fully);
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}
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client.SendChatMessage(c.Message, (byte)cType, pos, c.From, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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});
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}
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private void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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{
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// don't send stuff to child agents
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if (presence.IsChildAgent) return;
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