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Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport
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@@ -1047,6 +1047,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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sp.DoNotCloseAfterTeleport = false;
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// RED ALERT!!!!
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// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
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// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
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@@ -1055,13 +1057,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
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Thread.Sleep(15000);
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if (!sp.DoNotClose)
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if (!sp.DoNotCloseAfterTeleport)
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{
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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else
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{
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sp.DoNotClose = false;
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sp.DoNotCloseAfterTeleport = false;
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}
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}
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else
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@@ -3700,7 +3700,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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sp.DoNotClose = true;
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sp.DoNotCloseAfterTeleport = true;
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}
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}
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@@ -722,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// teleport is reusing the connection.
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/// </summary>
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/// <remarks>May be refactored or move somewhere else soon.</remarks>
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public bool DoNotClose { get; set; }
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public bool DoNotCloseAfterTeleport { get; set; }
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private float m_speedModifier = 1.0f;
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