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Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
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@@ -36,8 +36,8 @@ namespace OpenSim.Framework
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int amount);
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int GetBalance(UUID agentID);
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bool UploadCovered(IClientAPI client, int amount);
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bool AmountCovered(IClientAPI client, int amount);
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bool UploadCovered(UUID agentID, int amount);
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bool AmountCovered(UUID agentID, int amount);
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void ApplyCharge(UUID agentID, int amount, string text);
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void ApplyUploadCharge(UUID agentID, int amount, string text);
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@@ -366,7 +366,7 @@ namespace OpenSim.Region.ClientStack.Linden
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if (mm != null)
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{
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if (!mm.UploadCovered(client, mm.UploadCharge))
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if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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@@ -1018,4 +1018,4 @@ namespace OpenSim.Region.ClientStack.Linden
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fs.Close();
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}
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}
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}
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}
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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if (m_scene.TryGetClient(agentID, out client))
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{
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if (!mm.UploadCovered(client, mm.UploadCharge))
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if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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@@ -268,4 +268,4 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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}
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@@ -246,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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if (mm != null)
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{
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if (!mm.UploadCovered(remoteClient, mm.UploadCharge))
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if (!mm.UploadCovered(remoteClient.AgentId, mm.UploadCharge))
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{
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remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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return;
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@@ -713,7 +713,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (money != null)
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{
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// do the transaction, that is if the agent has got sufficient funds
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if (!money.AmountCovered(remoteClient, money.GroupCreationCharge)) {
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if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) {
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remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group.");
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return UUID.Zero;
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}
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@@ -775,11 +775,11 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// Please do not refactor these to be just one method
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// Existing implementations need the distinction
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//
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public bool UploadCovered(IClientAPI client, int amount)
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public bool UploadCovered(UUID agentID, int amount)
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{
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return true;
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}
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public bool AmountCovered(IClientAPI client, int amount)
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public bool AmountCovered(UUID agentID, int amount)
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{
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return true;
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}
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