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* Change archiver 'textures' dir back to 'assets'
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@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// <summary>
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/// Path for the assets held in an archive
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/// </summary>
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public static readonly string TEXTURES_PATH = "textures/";
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public static readonly string ASSETS_PATH = "textures/";
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/// <summary>
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/// Extension used for texture assets in archive
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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string xml = m_asciiEncoding.GetString(data);
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dearchiver.AddAssetMetadata(xml);
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}
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else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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dearchiver.AddAssetData(filePath, data);
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}
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@@ -58,9 +58,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// <param name="archive"></param>
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public void Archive(TarArchiveWriter archive)
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{
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// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
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//archive.AddDir("assets");
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WriteMetadata(archive);
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WriteData(archive);
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}
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@@ -111,12 +108,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// <param name="archive"></param>
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protected void WriteData(TarArchiveWriter archive)
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{
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// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
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//archive.AddDir("assets");
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foreach (LLUUID uuid in m_assets.Keys)
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{
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if (m_assets[uuid] != null)
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{
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archive.AddFile(
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ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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m_assets[uuid].Data);
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}
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else
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@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected void ResolveAssetData(string assetPath, byte[] data)
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{
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// Right now we're nastily obtaining the lluuid from the filename
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string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
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string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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if (m_metadata.ContainsKey(filename))
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{
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