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adjust camera collision detection checks for new FS
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@@ -2821,7 +2821,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_followCamAuto = false;
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if(!m_mouseLook)
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{
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if((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f))
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if((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.99f))
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{
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Vector3 camdif = new Vector3(1f, 0f, 0f) * Rotation;
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float ftmp = camdif.X - CameraAtAxis.X;
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