mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
mantis 9205: fix text alpha for lsl
This commit is contained in:
@@ -5308,10 +5308,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
Color color = Color;
|
||||
// note that Alpha is inverted for lludp
|
||||
Color color = m_color;
|
||||
return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
|
||||
}
|
||||
|
||||
public float GetTextAlpha()
|
||||
{
|
||||
return m_color.A * 0.0039215686f;
|
||||
}
|
||||
|
||||
public void ResetOwnerChangeFlag()
|
||||
{
|
||||
List<UUID> inv = Inventory.GetInventoryList();
|
||||
|
||||
@@ -12070,7 +12070,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
res.Add(new LSL_Vector(textColor.R,
|
||||
textColor.G,
|
||||
textColor.B));
|
||||
res.Add(new LSL_Float(textColor.A));
|
||||
res.Add(new LSL_Float(part.GetTextAlpha()));
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_NAME:
|
||||
@@ -15415,7 +15415,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
ret.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TEXT_ALPHA:
|
||||
ret.Add(new LSL_Float(obj.GetTextColor().A));
|
||||
ret.Add(new LSL_Float(obj.GetTextAlpha()));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
|
||||
Reference in New Issue
Block a user