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mantis 9205: fix text alpha for lsl
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@@ -12070,7 +12070,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Vector(textColor.R,
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textColor.G,
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textColor.B));
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res.Add(new LSL_Float(textColor.A));
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res.Add(new LSL_Float(part.GetTextAlpha()));
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break;
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case ScriptBaseClass.PRIM_NAME:
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@@ -15415,7 +15415,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ret.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B));
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break;
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case ScriptBaseClass.OBJECT_TEXT_ALPHA:
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ret.Add(new LSL_Float(obj.GetTextColor().A));
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ret.Add(new LSL_Float(obj.GetTextAlpha()));
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break;
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default:
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// Invalid or unhandled constant.
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