Merge branch 'master' into careminster

This commit is contained in:
Melanie
2011-12-18 10:49:45 +00:00
25 changed files with 303 additions and 294 deletions

View File

@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = new Vector3(128, 128, 70);
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
agent.child = true;
agent.Appearance = sp.Appearance;
if (currentAgentCircuit != null)
@@ -1329,6 +1329,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
{
int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX;
int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY;
int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
return new Vector3(shiftx, shifty, 0f);
}
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
{
InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState;

View File

@@ -123,7 +123,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI);
if (real_destination != null)
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI);
else
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI);
return real_destination;
}
return region;

View File

@@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_debugPermissions)
m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
}
// Checks if the given group is active and if the user is a group member
// with the powers requested (powers = 0 for no powers check)
/// <summary>
/// Checks if the given group is active and if the user is a group member
/// with the powers requested (powers = 0 for no powers check)
/// </summary>
/// <param name="groupID"></param>
/// <param name="userID"></param>
/// <param name="powers"></param>
/// <returns></returns>
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
{
if (null == m_groupsModule)