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Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
values are not even used.
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@@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.Manager
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public virtual float Density { get; set; }
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public virtual float GravModifier { get; set; }
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public virtual float Friction { get; set; }
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public virtual float Bounce { get; set; }
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public virtual float Restitution { get; set; }
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/// <summary>
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/// Position of this actor.
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