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Fix some crashes caused by the addition of the CreatorData column
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@@ -967,6 +967,7 @@ namespace OpenSim.Framework.Capabilities
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = m_agentID;
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item.CreatorId = m_agentID.ToString();
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item.CreatorData = String.Empty;
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item.ID = inventoryItem;
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item.AssetID = asset.FullID;
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item.Description = assetDescription;
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@@ -302,6 +302,8 @@ namespace OpenSim.Services.Connectors
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public bool AddItem(InventoryItemBase item)
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{
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if (item.CreatorData == null)
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item.CreatorData = String.Empty;
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Dictionary<string,object> ret = MakeRequest("ADDITEM",
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new Dictionary<string,object> {
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{ "AssetID", item.AssetID.ToString() },
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@@ -335,6 +337,8 @@ namespace OpenSim.Services.Connectors
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public bool UpdateItem(InventoryItemBase item)
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{
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if (item.CreatorData == null)
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item.CreatorData = String.Empty;
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Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
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new Dictionary<string,object> {
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{ "AssetID", item.AssetID.ToString() },
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@@ -558,7 +562,10 @@ namespace OpenSim.Services.Connectors
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item.InvType = int.Parse(data["InvType"].ToString());
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item.Folder = new UUID(data["Folder"].ToString());
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item.CreatorId = data["CreatorId"].ToString();
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item.CreatorData = data["CreatorData"].ToString();
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if (data.ContainsKey("CreatorData"))
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item.CreatorData = data["CreatorData"].ToString();
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else
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item.CreatorData = String.Empty;
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item.Description = data["Description"].ToString();
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item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
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item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
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