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bug fix
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@@ -4278,7 +4278,7 @@ namespace OpenSim.Region.Framework.Scenes
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// only check access, actual relocations will happen later on ScenePresence MakeRoot
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// allow child agents creation
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if(!godlike || teleportFlags != (uint) TPFlags.Default)
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if(!godlike && teleportFlags != (uint) TPFlags.Default)
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{
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bool checkTeleHub;
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@@ -6222,7 +6222,7 @@ Environment.Exit(1);
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if(isManager)
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return true;
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if (!agentRootCrossing)
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if (agentRootCrossing)
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{
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if (!RegionInfo.EstateSettings.AllowDirectTeleport)
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{
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