Fix merge issues

This commit is contained in:
Melanie
2010-10-18 20:50:16 +02:00
parent bb7a755cba
commit 78a6e5489b

View File

@@ -191,7 +191,6 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromFolderID;
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
// The following two are to hold the attachment data
// while an object is inworld
[XmlIgnore]
@@ -201,9 +200,6 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 AttachOffset = Vector3.Zero;
[XmlIgnore]
=======
>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
public int STATUS_ROTATE_X;
@@ -633,20 +629,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundSlavePrims = value; }
}
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
=======
>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
public Byte[] TextureAnimation
{
get { return m_TextureAnimation; }
set { m_TextureAnimation = value; }
}
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
=======
>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
public Byte[] ParticleSystem
{
get { return m_particleSystem; }