ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.

This commit is contained in:
UbitUmarov
2012-05-12 13:44:47 +01:00
parent 46095c963c
commit 792e8db456

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@@ -537,7 +537,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Essentially Steps * m_physicsiterations
d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
d.WorldSetContactMaxCorrectingVel(world, 100.0f);
d.WorldSetContactMaxCorrectingVel(world, 60.0f);
spacesPerMeter = 1 / metersInSpace;
spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);