Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-09-13 21:20:31 +01:00
parent ae1a0150a1
commit 7ae9266186

View File

@@ -522,16 +522,6 @@ namespace OpenSim.Region.Framework.Scenes
m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
}
protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
{
//group.DetachToGround();
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
}
}
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)