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Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule
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@@ -522,16 +522,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
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}
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protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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//group.DetachToGround();
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m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
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}
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}
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protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
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{
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if (primId != UUID.Zero)
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