* Remove the worst excesses of my inventory debugging code

This commit is contained in:
Justin Clarke Casey
2008-04-11 18:58:09 +00:00
parent 7ac7f79f88
commit 7bfd7e6f08

View File

@@ -158,9 +158,9 @@ namespace OpenSim.Framework.Communications.Cache
/// <param name="folderInfo"></param>
private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
folderInfo.Name, folderInfo.ID, userID);
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
// folderInfo.Name, folderInfo.ID, userID);
if (userID == UserProfile.ID)
{
@@ -212,9 +212,9 @@ namespace OpenSim.Framework.Communications.Cache
/// <param name="folderInfo"></param>
private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Received item {0} {1} for user {2}",
itemInfo.Name, itemInfo.ID, userID);
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
// itemInfo.Name, itemInfo.ID, userID);
if ((userID == UserProfile.ID) && (RootFolder != null))
{