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TEST disable again baked textures on crossing
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@@ -1681,6 +1681,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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AgentData cAgent = new AgentData();
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agent.CopyTo(cAgent);
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agent.Appearance.WearableCacheItems = null;
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cAgent.Position = pos + agent.Velocity;
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if (isFlying)
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cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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