Trying to prevent a wrong physical actor size

This commit is contained in:
Melanie
2010-11-03 00:01:47 +00:00
parent d555c373d8
commit 7d551e27ca

View File

@@ -3187,6 +3187,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void AddToPhysicalScene(bool isFlying)
{
if (m_appearance.AvatarHeight == 0)
return;
PhysicsScene scene = m_scene.PhysicsScene;
Vector3 pVec = AbsolutePosition;