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Trying to prevent a wrong physical actor size
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@@ -3187,6 +3187,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void AddToPhysicalScene(bool isFlying)
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{
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if (m_appearance.AvatarHeight == 0)
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return;
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PhysicsScene scene = m_scene.PhysicsScene;
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Vector3 pVec = AbsolutePosition;
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