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Slowing TPs down a bit further.
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@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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agent.child = true;
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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{
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Thread.Sleep(1000);
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Thread.Sleep(2000);
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// brand new agent
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agent.CapsPath = Util.GetRandomCapsPath();
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@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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return;
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}
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Thread.Sleep(2000);
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Thread.Sleep(3000);
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// TODO Should construct this behind a method
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capsPath =
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@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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// return;
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//}
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Thread.Sleep(5000);
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Thread.Sleep(7000);
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
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@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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///
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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{
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Thread.Sleep(2000);
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Thread.Sleep(5000);
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CloseConnection(avatar.UUID);
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}
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// if (teleport success) // seems to be always success here
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@@ -784,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
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agent.child = true;
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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Thread.Sleep(1000);
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Thread.Sleep(2000);
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// brand new agent
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agent.CapsPath = Util.GetRandomCapsPath();
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@@ -794,7 +794,7 @@ namespace OpenSim.Region.Environment.Scenes
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return;
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}
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Thread.Sleep(2000);
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Thread.Sleep(3000);
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// TODO Should construct this behind a method
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capsPath =
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@@ -835,7 +835,7 @@ namespace OpenSim.Region.Environment.Scenes
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// return;
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//}
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Thread.Sleep(5000);
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Thread.Sleep(7000);
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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@@ -866,7 +866,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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Thread.Sleep(2000);
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Thread.Sleep(5000);
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CloseConnection(avatar.UUID);
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}
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