more bits?

This commit is contained in:
UbitUmarov
2020-08-15 20:12:13 +01:00
parent a6782f4c59
commit 7e122b885b

View File

@@ -76,7 +76,6 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using System.Reflection;
//using System.Linq;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.ScriptEngine.Shared.Api
@@ -14615,8 +14614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (SceneObjectGroup Attachment in Attachments)
{
SceneObjectPart[] parts = Attachment.Parts;
int nparts = parts.Count();
for(int i = 0; i < nparts; i++)
for(int i = 0; i < parts.Length; i++)
count += parts[i].Inventory.Count;
}
} catch { };