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@@ -76,7 +76,6 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using System.Reflection;
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//using System.Linq;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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@@ -14615,8 +14614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (SceneObjectGroup Attachment in Attachments)
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{
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SceneObjectPart[] parts = Attachment.Parts;
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int nparts = parts.Count();
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for(int i = 0; i < nparts; i++)
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for(int i = 0; i < parts.Length; i++)
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count += parts[i].Inventory.Count;
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}
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} catch { };
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