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And a typo fix
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@@ -2756,7 +2756,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we don't have a PhysActor, we can't cross anyway
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// Also don't do this while sat, sitting avatars cross with the
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// object they sit on.
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if (ParentID != 0 || PhysActor == null)
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if (ParentID != 0 || PhysicsActor == null)
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return;
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if (!IsInTransit)
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