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Pull out distinct cache system folders and drop cache methods in InventoryCache
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@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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@@ -102,6 +103,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Monitor.Wait(this, 60000);
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}
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Console.WriteLine("here");
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// Create asset
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SceneObjectGroup object1;
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SceneObjectPart part1;
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@@ -135,8 +138,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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//userInfo.RootFolder.FindFolderByPath("Objects").ID;
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InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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//InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
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//InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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Console.WriteLine("here2");
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IInventoryService inventoryService = scene.InventoryService;
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
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InventoryFolderBase objsFolder = null;
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foreach (InventoryFolderBase folder in rootContents.Folders)
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if (folder.Name == "Objects")
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objsFolder = folder;
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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