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Pull out distinct cache system folders and drop cache methods in InventoryCache
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@@ -88,13 +88,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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// If not, go get them and place them in the cache
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Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
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Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
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m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
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presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
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if (folders.Count > 0)
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lock (m_InventoryCache)
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m_InventoryCache.Add(presence.UUID, folders);
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}
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void OnClientClosed(UUID clientID, Scene scene)
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@@ -113,26 +109,51 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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// Drop system folders
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lock (m_InventoryCache)
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if (m_InventoryCache.ContainsKey(clientID))
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{
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m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
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scene.RegionInfo.RegionName, clientID);
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m_InventoryCache.Remove(clientID);
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}
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m_log.DebugFormat(
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"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
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scene.RegionInfo.RegionName, clientID);
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DropCachedSystemFolders(clientID);
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}
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}
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/// <summary>
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/// Cache a user's 'system' folders.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>Folders cached</returns>
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protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
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{
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// If not, go get them and place them in the cache
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Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
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if (folders.Count > 0)
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lock (m_InventoryCache)
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m_InventoryCache.Add(userID, folders);
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return folders;
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}
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/// <summary>
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/// Drop a user's cached 'system' folders
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/// </summary>
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/// <param name="userID"></param>
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protected void DropCachedSystemFolders(UUID userID)
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{
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// Drop system folders
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lock (m_InventoryCache)
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if (m_InventoryCache.ContainsKey(userID))
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m_InventoryCache.Remove(userID);
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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Dictionary<AssetType, InventoryFolderBase> folders = null;
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lock (m_InventoryCache)
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{
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m_InventoryCache.TryGetValue(userID, out folders);
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}
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if ((folders != null) && folders.ContainsKey(type))
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{
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return folders[type];
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