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coments change..
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@@ -3509,7 +3509,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
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{
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// TODO this still as excessive ScheduleGroupForTerseUpdate()s
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// TODO this still as excessive *.Schedule*Update()s
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if (part != null && part.ParentGroup != null)
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{
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@@ -3553,8 +3553,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (pha != null)
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pha.Building = true;
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// must deal with root part specially for position and rotation
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// so parts offset positions or rotations are fixed
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// root part is special
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// parts offset positions or rotations need to change also
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if (part == group.RootPart)
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{
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