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Use Util.UTF8 instead of creating a new heap object every time.
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@@ -90,7 +90,7 @@ namespace OpenSim.Framework.Communications.Clients
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try
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{
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strBuffer = OSDParser.SerializeJsonString(args);
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UTF8Encoding str = new UTF8Encoding();
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Encoding str = Util.UTF8;
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buffer = str.GetBytes(strBuffer);
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}
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@@ -218,7 +218,7 @@ namespace OpenSim.Framework.Communications.Clients
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try
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{
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strBuffer = OSDParser.SerializeJsonString(args);
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UTF8Encoding str = new UTF8Encoding();
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Encoding str = Util.UTF8;
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buffer = str.GetBytes(strBuffer);
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}
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@@ -459,7 +459,7 @@ namespace OpenSim.Framework.Communications.Clients
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try
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{
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strBuffer = OSDParser.SerializeJsonString(args);
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UTF8Encoding str = new UTF8Encoding();
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Encoding str = Util.UTF8;
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buffer = str.GetBytes(strBuffer);
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}
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@@ -543,7 +543,7 @@ namespace OpenSim.Framework.Communications.Clients
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try
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{
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strBuffer = OSDParser.SerializeJsonString(args);
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UTF8Encoding str = new UTF8Encoding();
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Encoding str = Util.UTF8;
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buffer = str.GetBytes(strBuffer);
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}
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@@ -637,7 +637,7 @@ namespace OpenSim.Framework.Communications.Clients
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try
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{
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strBuffer = OSDParser.SerializeJsonString(args);
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UTF8Encoding str = new UTF8Encoding();
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Encoding str = Util.UTF8;
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buffer = str.GetBytes(strBuffer);
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}
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